Since Wolfenstein 3D was the first FPS I ever played, thanks to my dad, I'm looking forward to this. Return to Castle Wolfenstein felt a bit woeful, so I have high hopes for this.
Wired.com has an article posted discussing the lessons that titles created for the once immense minority of the gaming community, girls. After reading through it, I wonder if certain elements of the industry have come as far as they like to think they have.Brief cut below with the whole article found (Opens new window) here:
Some parents worry that videogames might cause their children to become violent and antisocial, but what if the opposite were true? What if games could make kids exceedingly likable and fashionable?
A wave of new games for tween girls seeks to do just that, serving up innocuous gameplay designed to let players become perfect little princesses. Aimed at that lucrative, Hannah Montana-fueled intersection of childhood and adolescence, these games might give 8- to 12-year-olds their first experiences with fashion, make-up, popularity … even boys.
The weird thing is that you can view these “wholesome” games as being just as bad for girls as Grand Theft Auto’s random bloodshed and rampant criminality is for young, impressionable boys. And while GTA’s influence on boys has been dissected to death, what about the Nintendo DS’ upcoming avalanche of games for tween girls? What kinds of values do preteens learn from these titles? Valuable life lessons, or bad habits?
It's definitely worth the read.
Girls just want to have fun?
First unveiled at E3 2003, the teaser trailer showed a four-man squad of Republic Commandos moving through catacombs, leading the viewer to believe they were watching a special operation take place on Geonosis. Despite being completely rendered in CGI, the game concept was rolling and a conceptual demo materialized at E3 2004, which showed gameplay in action. Prior to release, the title was proving to be exceptionally solid. It would be capable of giving die-hard Rainbow Six players an outlet in the Star Wars universe, and was in place to show just how it could be done.
Before the game’s release, a demo trailer surfaced on the internet. Following the release, the game’s introduction was also available online.
Upon playing the game, it quickly becomes apparent that there is something special to Republic Commando. The controls are tight, allowing the player to utilize the entire squad in the same way a weapon would be used; quickly and efficiently. You could order squad-mates to set charges, revive wounded squad members, attack, defend, and hold position, among other things, as fast as turning and shooting at a target. The sound, from the music to the orders, all feel very authentic to the Commandos of the Star Wars universe. The plot is outstanding in its believability, given what was presented to the viewers of the new trilogy. The game never feels trite or woefully over the top and the variety of weapons is well thought out. The standard rifle expands into a grenade launcher and sniper rifle, in addition to being able to possess grenades - it all rounds out to be a very exceptional experience.
In hindsight, I really would like to see Lucasarts, or anyone for that matter, release either a sequel or another title in the same vein as Republic Commando. Rainbow Six: Vegas, one of the finest titles currently available in the tactical squad-based shooter genre, makes it very possible to lay the groundwork for another Star Wars game that isn't an RPG, MMORPG or straight-up shooter. That, of course, depends on a publisher/developer willing to put the time and effort into a title that could bring some more Star Wars faithful fans back into the fold. In the meantime, it's alright to wait patiently and hope that designers come to their senses before releasing another LEGO title, but that's idealistic optimism at its finest and one really shouldn't hold their breath. All the same, I'm glad that I have Republic Commando nestled comfortably in my collection and am happy to remember the title with a fondness that brings a smile to my face.